Commander event (Campaign) - Printable Version +- Napoleonic Wars Public (https://nwpublic.eu) +-- Forum: Game Servers (https://nwpublic.eu/forum-17.html) +--- Forum: EU Commander (https://nwpublic.eu/forum-8.html) +---- Forum: Server Discussion (https://nwpublic.eu/forum-14.html) +---- Thread: Commander event (Campaign) (/thread-437.html) |
Commander event (Campaign) - RealNutcase - 09-05-2020 Was wondering if someone ever tried to set up commander battle events for the community. Something like a few battles in row with the same factions over more than one map. (I would call it campaign event or something) Discord page could be used to inform players about it and let them choose factions (teams) upfront. Also they can pick a role (arty, cavalry or infantry). I would use a little set-up change to give it more realism of a battle. Lets say the fight can go over 2 maps (or more if this is fun and works). Depending on who will win. (next idea is something I hope is possible in a pre-set up) Each Campaign battle will take 3 wins to break trough to the next map and eventually victory. Round 1 on map 1. All units are available, but arty and cav has some limits depending on how many players join the event. Round 2 on map 1. The Faction that won round 1 has an advantage. They can use 1 cav and 1 arty extra. The faction that lost round 1 lost provisions and has 1 cav and 1 arty less to use. Round 3 (or later round 5) will be all or nothing for the Faction that lost both battles. No arty to use for the Faction that has lost two rounds! Also cavalry is limited to one unit. (with two lost battles provisions are lost as well) Also half the ammo for the Faction that lost (provisions) two rounds. (expect a quick round with a desperate charging Faction to safe all). Round 4 At least both Faction has lost some provisions when reaching round 4. So rules of round 2 and round 3 are applied here to both Factions, since they both lost at least 1 Battle. Round 5 Final Battle when reaching this! Both lost almost all supplies, so half ammo to work with and no arty for both sides. Cavalry is limited as well (if possible) After the first campaign battle the map will change to a Faction map of the loosing side. (invasion has started). Same rules for the batlle as for previous map. Only true victory will be reached when a Faction wins on both maps used. If first battle is victorious for your faction, but if the second battle is lost the war is a tie. Both armies will need to wait untill next event since so many man and materials are lost for both battles. Like I said this is an idea wich I had and I do not know if it is possible or wanted by the players. Discord could be used to see if commander players are into such kind of events. Greetings RealNutcase. [url=https://steamcommunity.com/profiles/76561198014069773/][/url] RE: Commander event (Campaign) - Thundgil - 09-18-2020 To throw something in - we had an event at EUC in 2018. It was a bit different from what you suggest - but here you can see what is possible if players want to take place a new thing. So I pasted the announcements down in this thread. I would like to use this to say thanks to all involved people and for sure to staff who made it possible. Your suggestion will be discussed - and at very least it will be kicking off to talk about a new event. I would be happy if players throw in theyr suggestions and wishes here. Thanks for the initiation. T. ?Diamond63?20.07.2018 @everyone Hello everyone, There will be public EU_Commander event on 21st of July at 18:00 CET (17:00 British time). The details are as follows: It will take place on EU_Commander server; The event will be organized for everyone, public players and regiment people. Server will be open and people will join freely; There will be no sign-ups for anything, just join and play; Class limits will be the same as normally on EU_Commander; People who want to join are welcomed to join the NWP discord, but it is not mandatory, you can play without it, but my advice is to join, for better experience and team coordination. For the people who are new to the Commander battle game mode, I suggest you to read this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1282355446 , made by our senior admin Ed112. If you are too lazy to read all of that, you can also go through our tips & tricks on the website: http://www.nwpublic.com/viewtopic.php?f=23&t=1304 . Before you join the event, please read the #?server-rules-old , because breaking any of these rules might get you removed from the event. Now let's take a look at a background story for this event: The year is 1796, and the First Coalition is faltering. It´s been 4 years since La Marsaillese was sung on the Hill of Valmy. The young general Napoleon Bonaparte has been given his first independent command. It was a political maneuver, relegating him to obscurity, his name being too closely attached to the recently executed Robespierre brothers. Out of all 13 French Armies, the Armée d`Italie was by far the worst. After Napoleon´s inevitable loss, he would be replaced and retired in disgrace, never to be heard again. But Napoleon had other plans.(Bearbeitet) Steam Community :: Guide :: EU Commander: Our Commander Battle Guide This guide is first and foremost for players of the Commander Battle game mode, on Mount and Blade Napoleonic Wars. It is important to take into consideration however that this guide has been written [23:39] @everyone The French soldiers were chronically unpaid and short of everything: uniforms, shoes, greatcoats, bayonets, ammunition etc. etc. They kept themselves alive by plundering the French and Italian countryside. He improved reconnaissance, increased dramatically the discipline, and formed an advanced guard of 18000 men under Massena. Against him were the Austrians under Colli. Colli´s chief-of-staff said the “Napoleon is not known for any striking feat”. In a fortnight Napoleon was on the move, and in 5 days he had defeated the Austrians 4 times, and in another 5 days he had defeated and capitulated the Sardinians. After the battle of Lodi, Mantua was under siege. The first 2 relief attempts were a failure, however at the third attempt, Napoleon received his first undisputed defeat at Caldiero made Napoleon retreat to Verona. A temporary division, under the command of General Kilmaine, was to feint an attack on Alvintzy´s Advanced Guard along the old Roman Highway to make the Austrian commander think a counter attack was incoming. Meanwhile Napoleon is marching South-east, planning on swinging North at Ronco, cross the bridges at Arcole, and capture the magazines at Villanova. |