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		<title><![CDATA[Napoleonic Wars Public - Map Complaints]]></title>
		<link>https://nwpublic.eu/</link>
		<description><![CDATA[Napoleonic Wars Public - https://nwpublic.eu]]></description>
		<pubDate>Fri, 08 May 2026 16:06:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ram Ranch]]></title>
			<link>https://nwpublic.eu/thread-1625.html</link>
			<pubDate>Sat, 12 Apr 2025 18:59:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=821">[92nd] Metallic Harry</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1625.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: MINISIEGE</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: RAM RANCH  <img src="https://nwpublic.eu/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> </span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: It is not in the Rotation</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize):</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dear Minisiege Admin team! <img src="https://nwpublic.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ram Ranch has long been a pillar of the NW community and deserves to have a spot in the rotation <img src="https://nwpublic.eu/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /> . In all my years of playing this game I have never seen people fail to be happy about Ram Ranch being polled <img src="https://nwpublic.eu/images/smilies/sleepy.png" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /> . </span><br />
<span style="font-weight: bold;" class="mycode_b">It is a community favourite and I need it <img src="https://nwpublic.eu/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> . Many OGs (Original Gamers) agree with this, Billy of Hill among them <img src="https://nwpublic.eu/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> . </span><br />
<br />
conclusively,<br />
PLEASE ADMINS ADD RAM RANCH INTO ROTATION  <img src="https://nwpublic.eu/images/smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_21" /><br />
PLEASE PLEASE PLEASE I WILL DONATE 5 EURO <br />
<br />
Sincerely<br />
Harry]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: MINISIEGE</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: RAM RANCH  <img src="https://nwpublic.eu/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> </span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: It is not in the Rotation</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize):</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dear Minisiege Admin team! <img src="https://nwpublic.eu/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /> </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ram Ranch has long been a pillar of the NW community and deserves to have a spot in the rotation <img src="https://nwpublic.eu/images/smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /> . In all my years of playing this game I have never seen people fail to be happy about Ram Ranch being polled <img src="https://nwpublic.eu/images/smilies/sleepy.png" alt="Sleepy" title="Sleepy" class="smilie smilie_19" /> . </span><br />
<span style="font-weight: bold;" class="mycode_b">It is a community favourite and I need it <img src="https://nwpublic.eu/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> . Many OGs (Original Gamers) agree with this, Billy of Hill among them <img src="https://nwpublic.eu/images/smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_15" /> . </span><br />
<br />
conclusively,<br />
PLEASE ADMINS ADD RAM RANCH INTO ROTATION  <img src="https://nwpublic.eu/images/smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_21" /><br />
PLEASE PLEASE PLEASE I WILL DONATE 5 EURO <br />
<br />
Sincerely<br />
Harry]]></content:encoded>
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			<title><![CDATA[Avington Map Broken]]></title>
			<link>https://nwpublic.eu/thread-1387.html</link>
			<pubDate>Sun, 07 Apr 2024 17:07:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=646">Supereagle1</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1387.html</guid>
			<description><![CDATA[Please someone remove the Avington map until the roof glitch is fixed.<br />
It completely unbalances the game and makes it not fun at all.<br />
I have no issue with the attackers being on the roof but the glitch makes them go inside the graphic making it impossible to counter them.<br />
Add that with the fact that is is overlooking both the defender spawn and the flag it ruins the map.<br />
<br />
Thank you]]></description>
			<content:encoded><![CDATA[Please someone remove the Avington map until the roof glitch is fixed.<br />
It completely unbalances the game and makes it not fun at all.<br />
I have no issue with the attackers being on the roof but the glitch makes them go inside the graphic making it impossible to counter them.<br />
Add that with the fact that is is overlooking both the defender spawn and the flag it ruins the map.<br />
<br />
Thank you]]></content:encoded>
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			<title><![CDATA[Custom Map 27]]></title>
			<link>https://nwpublic.eu/thread-1249.html</link>
			<pubDate>Mon, 28 Aug 2023 07:31:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=692">Abraham</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1249.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: EU_Commander</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: Custom Map 27 </span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: It is extremely hilly and rocky that picking cav makes no sense at all on this map.</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize): When you try to make a manuever around that big mountain, like half of your troops get stuck to the rocks.  Cavalry or infantry doesn't make any difference. RealNutcase you should consider fixing these flaws in this map.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Respectfully</span><br />
<span style="font-weight: bold;" class="mycode_b">Abraham aka OldSchoolArty</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: EU_Commander</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: Custom Map 27 </span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: It is extremely hilly and rocky that picking cav makes no sense at all on this map.</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize): When you try to make a manuever around that big mountain, like half of your troops get stuck to the rocks.  Cavalry or infantry doesn't make any difference. RealNutcase you should consider fixing these flaws in this map.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Respectfully</span><br />
<span style="font-weight: bold;" class="mycode_b">Abraham aka OldSchoolArty</span>]]></content:encoded>
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			<title><![CDATA[Windmill making bots get stuck]]></title>
			<link>https://nwpublic.eu/thread-1224.html</link>
			<pubDate>Sat, 20 May 2023 02:45:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=561">Cherry_Switchblade</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1224.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: EU Commander Battle</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question : Not sure of name but it has a big windmill on one edge. see video for more</span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: Bots get near windmill and get stuck quite bad</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize): I had been reading a few complaints about the "windmill map" on Discord</span><span style="font-weight: bold;" class="mycode_b"> but</span><span style="font-weight: bold;" class="mycode_b"> I didn't really know how bad it was. My video will show my whole unit of bots getting pulled towards the windmill like a giant magnet. I try</span><span style="font-weight: bold;" class="mycode_b"> multiple times to use Follow Me command and other commands to get them away. The sometimes move away only to go back. I used the Charge command and they temporarily moved</span><span style="font-weight: bold;" class="mycode_b"> away and then went back to windmill again.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://youtu.be/YJUtYxboy4E" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YJUtYxboy4E</a></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: EU Commander Battle</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question : Not sure of name but it has a big windmill on one edge. see video for more</span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: Bots get near windmill and get stuck quite bad</span><br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize): I had been reading a few complaints about the "windmill map" on Discord</span><span style="font-weight: bold;" class="mycode_b"> but</span><span style="font-weight: bold;" class="mycode_b"> I didn't really know how bad it was. My video will show my whole unit of bots getting pulled towards the windmill like a giant magnet. I try</span><span style="font-weight: bold;" class="mycode_b"> multiple times to use Follow Me command and other commands to get them away. The sometimes move away only to go back. I used the Charge command and they temporarily moved</span><span style="font-weight: bold;" class="mycode_b"> away and then went back to windmill again.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://youtu.be/YJUtYxboy4E" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YJUtYxboy4E</a></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Custom Map 9 - The Church]]></title>
			<link>https://nwpublic.eu/thread-1185.html</link>
			<pubDate>Mon, 27 Feb 2023 00:05:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=654">Exedron</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1185.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: </span>Minisiege<br />
<span style="font-weight: bold;" class="mycode_b">The map in question:  </span>Custom Map 9 The Church<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: </span>The back gate is indestructible. Instead, it was placed as a teleport to nowhere. The attackers, including me, were a bit confused.<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize):</span><br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/UYPa17z.jpg" loading="lazy"  alt="[Image: UYPa17z.jpg]" class="mycode_img" /></span><br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: </span>There is also a second issue, which appeared after the map update. Moving the flag to the ground level, in my opinion, was a bad idea.  Defenders seem to be always scattered over a whole church. Flag is often left unprotected and easily captured.<br />
Additional comments (you may also add images to visualize):<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/7MCR97k.jpg" loading="lazy"  alt="[Image: 7MCR97k.jpg]" class="mycode_img" /></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: </span>Minisiege<br />
<span style="font-weight: bold;" class="mycode_b">The map in question:  </span>Custom Map 9 The Church<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: </span>The back gate is indestructible. Instead, it was placed as a teleport to nowhere. The attackers, including me, were a bit confused.<br />
<span style="font-weight: bold;" class="mycode_b">Additional comments (you may also add images to visualize):</span><br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/UYPa17z.jpg" loading="lazy"  alt="[Image: UYPa17z.jpg]" class="mycode_img" /></span><br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: </span>There is also a second issue, which appeared after the map update. Moving the flag to the ground level, in my opinion, was a bad idea.  Defenders seem to be always scattered over a whole church. Flag is often left unprotected and easily captured.<br />
Additional comments (you may also add images to visualize):<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/7MCR97k.jpg" loading="lazy"  alt="[Image: 7MCR97k.jpg]" class="mycode_img" /></span>]]></content:encoded>
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			<title><![CDATA[Adjust Pop Limit for Custom Map 18]]></title>
			<link>https://nwpublic.eu/thread-1139.html</link>
			<pubDate>Mon, 05 Dec 2022 13:38:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=397">rpschaefer</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-1139.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: Minisiege</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: Custom Map 18 (Le Vieux Chateau)</span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: I think the map is great, but with a 100 player min pop limit we rarely get to play this map these days. Could the player limit be adjusted to 80+? I think the map is small enough that this wouldn't impact the balance too much. Thanks!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Server name: Minisiege</span><br />
<span style="font-weight: bold;" class="mycode_b">The map in question: Custom Map 18 (Le Vieux Chateau)</span><br />
<span style="font-weight: bold;" class="mycode_b">The issue with map: I think the map is great, but with a 100 player min pop limit we rarely get to play this map these days. Could the player limit be adjusted to 80+? I think the map is small enough that this wouldn't impact the balance too much. Thanks!</span>]]></content:encoded>
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			<title><![CDATA[Custon map 15]]></title>
			<link>https://nwpublic.eu/thread-996.html</link>
			<pubDate>Thu, 17 Mar 2022 22:04:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=515">Napoleon</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-996.html</guid>
			<description><![CDATA[Custon map 15 (Island fortress)<br />
The map in question: <br />
The issue with map: Notorious for spawnkilling<br />
Additional comments: Could do with some protected spawns, (I understand the number of destructible props the fort is made out of will present an issue)]]></description>
			<content:encoded><![CDATA[Custon map 15 (Island fortress)<br />
The map in question: <br />
The issue with map: Notorious for spawnkilling<br />
Additional comments: Could do with some protected spawns, (I understand the number of destructible props the fort is made out of will present an issue)]]></content:encoded>
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			<title><![CDATA[Custom Map 3]]></title>
			<link>https://nwpublic.eu/thread-995.html</link>
			<pubDate>Thu, 17 Mar 2022 21:12:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=515">Napoleon</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-995.html</guid>
			<description><![CDATA[Custom map 3 (round fort)<br />
<br />
The attackers mortar is very op, (i've seen someone get nearly 100 kills from it in one match)<br />
<br />
I know this is an admin poll only, however, I think that small fixes here and there can improve the players experience, and to help diversify the number of maps players can poll]]></description>
			<content:encoded><![CDATA[Custom map 3 (round fort)<br />
<br />
The attackers mortar is very op, (i've seen someone get nearly 100 kills from it in one match)<br />
<br />
I know this is an admin poll only, however, I think that small fixes here and there can improve the players experience, and to help diversify the number of maps players can poll]]></content:encoded>
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			<title><![CDATA[Fort Nylas Day]]></title>
			<link>https://nwpublic.eu/thread-907.html</link>
			<pubDate>Wed, 29 Dec 2021 21:14:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=183">[RFB] Fox</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-907.html</guid>
			<description><![CDATA[Too many breachable walls/ points of entry. 60+ defenders and attackers still got to the flag (which was fortified heavily by sappers) within 4 minutes and with 8 minutes to spare they had the time to just whittle us down to 0 lives and cap like that. I suggest reducing the time limit from 12 minutes to something lower, maybe 9 minutes. The fort isn't hard to breach as all walls are cannon destructible and there's an abundance of guns to use for attackers.]]></description>
			<content:encoded><![CDATA[Too many breachable walls/ points of entry. 60+ defenders and attackers still got to the flag (which was fortified heavily by sappers) within 4 minutes and with 8 minutes to spare they had the time to just whittle us down to 0 lives and cap like that. I suggest reducing the time limit from 12 minutes to something lower, maybe 9 minutes. The fort isn't hard to breach as all walls are cannon destructible and there's an abundance of guns to use for attackers.]]></content:encoded>
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			<title><![CDATA[That lighthouse map]]></title>
			<link>https://nwpublic.eu/thread-322.html</link>
			<pubDate>Fri, 12 Jun 2020 12:33:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://nwpublic.eu/member.php?action=profile&uid=208">Stupidprofilenameerrors</a>]]></dc:creator>
			<guid isPermaLink="false">https://nwpublic.eu/thread-322.html</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The map in question: The one before Borodino</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The issue with map: it's bugged and stupid. First, the left door to the gatehouse is sometimes not actually there so you do see it but you can literally go through without breaking it. In fact it is not possible to enter once you open it. It has to remain closed. Other times it works alright. It seems to be random. Second, the flag area up on the lighthouse is so bugged. You can't just walk up the ladder because the path is blocked by some invisible texture. If you try to manoeuvre you risk a fall. A fall from such a height equals death, of course. Also, moving around that top is so terrible, let alone fighting. The area should have more room to move around. Third, the bloody door to go up is bugged too. To localize the thing so you can "open door" is also terribly bugged. Not to mention that once you are up there there is no going down. Literally. Try opening the door once you are up there. It won't take you down anymore.</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Why is this thing in rotation since these bugs are so well known?</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Additional comments (you may also add images to visualize):</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The map in question: The one before Borodino</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">The issue with map: it's bugged and stupid. First, the left door to the gatehouse is sometimes not actually there so you do see it but you can literally go through without breaking it. In fact it is not possible to enter once you open it. It has to remain closed. Other times it works alright. It seems to be random. Second, the flag area up on the lighthouse is so bugged. You can't just walk up the ladder because the path is blocked by some invisible texture. If you try to manoeuvre you risk a fall. A fall from such a height equals death, of course. Also, moving around that top is so terrible, let alone fighting. The area should have more room to move around. Third, the bloody door to go up is bugged too. To localize the thing so you can "open door" is also terribly bugged. Not to mention that once you are up there there is no going down. Literally. Try opening the door once you are up there. It won't take you down anymore.</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Why is this thing in rotation since these bugs are so well known?</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Additional comments (you may also add images to visualize):</span></span>]]></content:encoded>
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