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Thread: Hiporcat Maps
Post: Hiporcat Maps
Hello I'm Hiporcat, from the various mount and blade forums. I've made several siege maps for for the 33rd, and 63e regiments. They could be appropriate for mini-siege if the spawns are moved closer. ... |
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Wino-Bot |
Server Discussion
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08-20-2020, 12:10 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Carentan mini-siege edit
*edited a terrain height bug
scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000b002853a0005194a... |
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Wino-Bot |
Server Discussion
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35 |
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08-22-2020, 06:25 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Oops, i had the wrong terrain code for ft nylas. I've updated both the .sco and terrain code.
What do i have to place on the map to enable rockets? Just the mm_cannon_rocket prop? |
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Wino-Bot |
Server Discussion
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35 |
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08-25-2020, 08:20 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock. |
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Wino-Bot |
Server Discussion
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08-25-2020, 10:21 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
The winch gate on Carentan was bugged and not showing up. I think this is fixed by replacing the prop. I also want to adjust the invisible walls a bit. People were complaining.
Tortoise fort looks ... |
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Wino-Bot |
Server Discussion
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35 |
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08-26-2020, 08:44 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Does the orientation of teleport doors matter? Or will you just appear on the other side facing the same way you went in? Do all of the door_ props work as teleport doors?
On the neoGK mod, you cou... |
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Wino-Bot |
Server Discussion
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08-26-2020, 11:58 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
*These are the original, unedited maps. Scroll to the newest post to get the newest version of each map.
Here's a mini-siege edit of a snow fort map. The defenders have been given a grenade and mol... |
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Wino-Bot |
Server Discussion
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08-20-2020, 08:47 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
I was in on the play test for tortoise fort. It looks like the flag should be put up on the back wall segment. It's too easy to cap down low. |
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Wino-Bot |
Server Discussion
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08-29-2020, 09:25 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Is there a trick to using the cannon stockade? no matter which direction i put the cannon, it damages the stockade when i shoot through the cannon port.
*just solved the issue
The cannon muzzle mu... |
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Wino-Bot |
Server Discussion
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35 |
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08-30-2020, 03:40 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Does the palisade prop have hit detection issues? It seems like most of my artillery cannon balls are going between the wood poles. It will take a random number of shots to damage.
https://steamuse... |
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Wino-Bot |
Server Discussion
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08-30-2020, 06:01 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
ok ill re-post sco's with reduced molotovs. Working on a snow fort edit rn. |
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Wino-Bot |
Server Discussion
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08-31-2020, 09:53 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Pueblo De Sol could be updated with molotovs and rockets, but i don't have the map info anymore.
Here's an archived version of the old Swyter terrain editor. This lets you really customize the stoc... |
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Wino-Bot |
Server Discussion
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35 |
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09-03-2020, 11:13 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
* i just updated my last post with the mini-siege version of Charge to the Rhine.
Fort Nylas had a barrier placed behind it, so you couldn't wall jump over the back. Several breakable doors were ad... |
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Wino-Bot |
Server Discussion
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08-21-2020, 09:50 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Fort Nylas mini-siege edit
*updated terrain and .sco
*updated the .sco to fix some graphics glitches
scn_mp_fort_nylas mp_fort_nylas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.0... |
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Wino-Bot |
Server Discussion
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08-23-2020, 03:38 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Shamrock Castle
*updated .sco
Defenders get two grenades and a molotov. Rocket launchers have been placed assuming they can't be moved by the players.
scn_mp_citadelle_napoleon mp_cit... |
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Wino-Bot |
Server Discussion
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08-26-2020, 12:42 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
I'm experimenting with octogram fort. Currently the explosive crate makes the attackers rush for the best spots immediately. I want to disable explosives, and add more siege ladders for attackers. Pic... |
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Wino-Bot |
Server Discussion
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08-28-2020, 03:03 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Octogram Fort had it's indestructible bastions replaced with a dig-able dirt prop. Now attackers can penetrate the walls and dig down the dirt to breach. Two boats were added and an accompanying one-w... |
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Wino-Bot |
Server Discussion
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08-28-2020, 07:17 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Carentan had rockets added. Walls were knocked out and some buildings opened up. The flag was moved back because it seemed too easy for attackers. A dig-able breach point was added in the red brick ba... |
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Wino-Bot |
Server Discussion
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08-28-2020, 09:03 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Tortoise fort had it's flag moved up to the back wall segment. More sandbags were added. A rocket and cannon were added to each flank to destroy a wood wall blocking entrance to the back. The back doo... |
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Wino-Bot |
Server Discussion
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08-30-2020, 07:59 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Carentan had more paths opened up to flag. Multiple doors added, rockets and cannon placed so attackers can turn them around and destroy walls. The building near flag is now fully destructible to allo... |
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Wino-Bot |
Server Discussion
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35 |
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08-31-2020, 04:17 PM |