11-21-2019, 04:16 PM
Teleporting doors
The prop used for teleporting doors is spr_door_destructible. The door pairs are specified by changing variation number 1 ("Var No").
For example this prop will teleport you to another door_destructable with the same "Var No", in this case 2.
Edit: Now there are other teleporting door props you can use as well. They are linked the same way.
Grenade spawns
Grenades spawn on the ai_limiter_2m prop.
The type of grenade is defined by "Var No" value:
The prop mm_restroom and mm_shithouse_button restores health when a player uses it.
Usable props
By default all these props are usable. To make a prop not usable, set its "Var No" to "1".
Props you can sit on:
The prop used for teleporting doors is spr_door_destructible. The door pairs are specified by changing variation number 1 ("Var No").
For example this prop will teleport you to another door_destructable with the same "Var No", in this case 2.
Edit: Now there are other teleporting door props you can use as well. They are linked the same way.
Grenade spawns
Grenades spawn on the ai_limiter_2m prop.
The type of grenade is defined by "Var No" value:
- 0 - Molotov
- 1 - Frag grenade
The prop mm_restroom and mm_shithouse_button restores health when a player uses it.
Usable props
By default all these props are usable. To make a prop not usable, set its "Var No" to "1".
Props you can sit on:
- bench_tavern
- bench_tavern_b
- carpet_with_pillows_a
- carpet_with_pillows_b
- chair_castle_a
- chair_trestle
- chair_trunk_a
- chair_trunk_b
- chair_trunk_c
- gothic_stool
- mm_chair1
- mm_sofa
- mm_sofa2
- pillow_a
- pillow_b
- sofa_a
- sofa_b
- tavern_chair_a
- tavern_chair_b
- mm_bank1
- ewer_a
- water_well_a
- well_shaft
- winery_huge_barrel
- cauldron_a
- cup
- jug
- tripod_cauldron_a
- tripod_cauldron_b
- drinking_cup (Cup)
- drinking_tea_cup (Tea Cup)
- drinking_tea_cup_plate (Tea Cup)
- drinking_bottle (Bottle)
- drinking_bottle_melee (Bottle)