1steIvN_bocWill a lack of server software kill M&B?
#3
It has been a week now since Bannerlord was released, so we have more data points.




https://steamdb.info/app/261550/graphs/




According to SteamDB the all-time player peak was 248,216 players last week.




The represents somewhere north of 9.4 million bucks/credits/seserties in revenue.




The site however also quotes SteamSpy who estimate the game has sold somewhere between 2 and 5 million copies.




I do not know what Taleworlds' expectations were. Magazines (and Steam itself, considering the outages on release day) seem to have been caught unawares by its success, but Taleworlds presumably knows its customer base better. Nevertheless, I expect they are happy.




On launch day they Tweeted: "All these numbers make already @Mount_and_Blade II: Bannerlord the biggest launch in Steam in 2020. THANK YOU." That sounds like a satisfied company.



On their own website they go further:



https://www.taleworlds.com/en/News/327



"It is fair to say that the release has exceeded all of our wildest expectations. We are deeply humbled by the overwhelming response to the launch and we are truly grateful for all of the support that you have shown!"



The fact that the developers feel they are doing better than expected isn't necessarily the same metric for success that the player base would use (for one thing, the developers have their money now - for the players, the journey has just begun), but since all of this is peering into a crystal ball anyway, I am presenting it here with the other arguments.


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RE: Will a lack of server software kill M&B? - by 1steIvN_boc - 04-09-2020, 12:29 PM

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