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Post Author Forum Replies Views Posted [asc]
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Fort Nylas edit Reduced the amount of rockets due to them being too powerful. Added more sandbags and gabions for defenders to hide behind. Fixed some cannon errors and reconfigured the spawn build...
Wino-Bot
Wino-Bot
Server Discussion 35 0 10-15-2020, 10:24 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Wavre siege edit Attackers get four ships, pontoon bridges, and two ladders. Cannon and rockets have been placed around the map. Two winch gates slow attackers. The broken bridges can b...
Wino-Bot
Wino-Bot
Server Discussion 35 0 10-12-2020, 06:22 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Snow Fort has been updated with one way spawn doors for defenders to get to the two buildings out in front of spawn area. I observed that defenders couldn't reach the outer wall before attackers and t...
Wino-Bot
Wino-Bot
Server Discussion 35 0 10-03-2020, 04:13 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Pueblo De Sol could be updated with molotovs and rockets, but i don't have the map info anymore. Here's an archived version of the old Swyter terrain editor. This lets you really customize the stoc...
Wino-Bot
Wino-Bot
Server Discussion 35 0 09-03-2020, 11:13 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

All these maps have had the molotovs and grenades reduced. Shamrock and Tortoise fort had some unbreakable spikes replaced with breakables. Octogram had more destructible cover added and another s...
Wino-Bot
Wino-Bot
Server Discussion 35 0 09-01-2020, 12:31 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

ok ill re-post sco's with reduced molotovs. Working on a snow fort edit rn.
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-31-2020, 09:53 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Carentan had more paths opened up to flag. Multiple doors added, rockets and cannon placed so attackers can turn them around and destroy walls. The building near flag is now fully destructible to allo...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-31-2020, 04:17 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Tortoise fort had it's flag moved up to the back wall segment. More sandbags were added. A rocket and cannon were added to each flank to destroy a wood wall blocking entrance to the back. The back doo...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-30-2020, 07:59 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Does the palisade prop have hit detection issues? It seems like most of my artillery cannon balls are going between the wood poles. It will take a random number of shots to damage. https://steamuse...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-30-2020, 06:01 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Is there a trick to using the cannon stockade? no matter which direction i put the cannon, it damages the stockade when i shoot through the cannon port. *just solved the issue The cannon muzzle mu...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-30-2020, 03:40 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

I was in on the play test for tortoise fort. It looks like the flag should be put up on the back wall segment. It's too easy to cap down low.
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-29-2020, 09:25 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Carentan had rockets added. Walls were knocked out and some buildings opened up. The flag was moved back because it seemed too easy for attackers. A dig-able breach point was added in the red brick ba...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-28-2020, 09:03 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Octogram Fort had it's indestructible bastions replaced with a dig-able dirt prop. Now attackers can penetrate the walls and dig down the dirt to breach. Two boats were added and an accompanying one-w...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-28-2020, 07:17 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

I'm experimenting with octogram fort. Currently the explosive crate makes the attackers rush for the best spots immediately. I want to disable explosives, and add more siege ladders for attackers. Pic...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-28-2020, 03:03 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Does the orientation of teleport doors matter? Or will you just appear on the other side facing the same way you went in? Do all of the door_ props work as teleport doors? On the neoGK mod, you cou...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-26-2020, 11:58 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

The winch gate on Carentan was bugged and not showing up. I think this is fixed by replacing the prop. I also want to adjust the invisible walls a bit. People were complaining. Tortoise fort looks ...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-26-2020, 08:44 PM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Shamrock Castle *updated .sco Defenders get two grenades and a molotov. Rocket launchers have been placed assuming they can't be moved by the players. scn_mp_citadelle_napoleon mp_cit...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-26-2020, 12:42 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock.
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-25-2020, 10:21 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Oops, i had the wrong terrain code for ft nylas. I've updated both the .sco and terrain code. What do i have to place on the map to enable rockets? Just the mm_cannon_rocket prop?
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-25-2020, 08:20 AM
    Thread: Hiporcat Maps
Post: RE: Hiporcat Maps

Fort Nylas mini-siege edit *updated terrain and .sco *updated the .sco to fix some graphics glitches scn_mp_fort_nylas mp_fort_nylas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.0...
Wino-Bot
Wino-Bot
Server Discussion 35 0 08-23-2020, 03:38 AM