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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Fort Nylas edit
Reduced the amount of rockets due to them being too powerful. Added more sandbags and gabions for defenders to hide behind. Fixed some cannon errors and reconfigured the spawn build... |
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Wino-Bot |
Server Discussion
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35 |
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10-15-2020, 10:24 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Wavre siege edit
Attackers get four ships, pontoon bridges, and two ladders. Cannon and rockets have been placed around the map. Two winch gates slow attackers. The broken bridges can b... |
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Wino-Bot |
Server Discussion
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35 |
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10-12-2020, 06:22 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Snow Fort has been updated with one way spawn doors for defenders to get to the two buildings out in front of spawn area. I observed that defenders couldn't reach the outer wall before attackers and t... |
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Wino-Bot |
Server Discussion
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35 |
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10-03-2020, 04:13 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Pueblo De Sol could be updated with molotovs and rockets, but i don't have the map info anymore.
Here's an archived version of the old Swyter terrain editor. This lets you really customize the stoc... |
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Wino-Bot |
Server Discussion
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35 |
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09-03-2020, 11:13 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
All these maps have had the molotovs and grenades reduced. Shamrock and Tortoise fort had some unbreakable spikes replaced with breakables.
Octogram had more destructible cover added and another s... |
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Wino-Bot |
Server Discussion
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35 |
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09-01-2020, 12:31 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
ok ill re-post sco's with reduced molotovs. Working on a snow fort edit rn. |
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Wino-Bot |
Server Discussion
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35 |
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08-31-2020, 09:53 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Carentan had more paths opened up to flag. Multiple doors added, rockets and cannon placed so attackers can turn them around and destroy walls. The building near flag is now fully destructible to allo... |
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Wino-Bot |
Server Discussion
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35 |
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08-31-2020, 04:17 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Tortoise fort had it's flag moved up to the back wall segment. More sandbags were added. A rocket and cannon were added to each flank to destroy a wood wall blocking entrance to the back. The back doo... |
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Wino-Bot |
Server Discussion
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35 |
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08-30-2020, 07:59 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Does the palisade prop have hit detection issues? It seems like most of my artillery cannon balls are going between the wood poles. It will take a random number of shots to damage.
https://steamuse... |
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Wino-Bot |
Server Discussion
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35 |
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08-30-2020, 06:01 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Is there a trick to using the cannon stockade? no matter which direction i put the cannon, it damages the stockade when i shoot through the cannon port.
*just solved the issue
The cannon muzzle mu... |
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Wino-Bot |
Server Discussion
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35 |
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08-30-2020, 03:40 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
I was in on the play test for tortoise fort. It looks like the flag should be put up on the back wall segment. It's too easy to cap down low. |
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Wino-Bot |
Server Discussion
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35 |
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08-29-2020, 09:25 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Carentan had rockets added. Walls were knocked out and some buildings opened up. The flag was moved back because it seemed too easy for attackers. A dig-able breach point was added in the red brick ba... |
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Wino-Bot |
Server Discussion
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35 |
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08-28-2020, 09:03 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Octogram Fort had it's indestructible bastions replaced with a dig-able dirt prop. Now attackers can penetrate the walls and dig down the dirt to breach. Two boats were added and an accompanying one-w... |
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Wino-Bot |
Server Discussion
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35 |
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08-28-2020, 07:17 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
I'm experimenting with octogram fort. Currently the explosive crate makes the attackers rush for the best spots immediately. I want to disable explosives, and add more siege ladders for attackers. Pic... |
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Wino-Bot |
Server Discussion
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35 |
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08-28-2020, 03:03 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Does the orientation of teleport doors matter? Or will you just appear on the other side facing the same way you went in? Do all of the door_ props work as teleport doors?
On the neoGK mod, you cou... |
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Wino-Bot |
Server Discussion
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35 |
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08-26-2020, 11:58 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
The winch gate on Carentan was bugged and not showing up. I think this is fixed by replacing the prop. I also want to adjust the invisible walls a bit. People were complaining.
Tortoise fort looks ... |
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Wino-Bot |
Server Discussion
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35 |
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08-26-2020, 08:44 PM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Shamrock Castle
*updated .sco
Defenders get two grenades and a molotov. Rocket launchers have been placed assuming they can't be moved by the players.
scn_mp_citadelle_napoleon mp_cit... |
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Wino-Bot |
Server Discussion
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35 |
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08-26-2020, 12:42 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock. |
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Wino-Bot |
Server Discussion
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35 |
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08-25-2020, 10:21 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Oops, i had the wrong terrain code for ft nylas. I've updated both the .sco and terrain code.
What do i have to place on the map to enable rockets? Just the mm_cannon_rocket prop? |
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Wino-Bot |
Server Discussion
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35 |
0 |
08-25-2020, 08:20 AM |
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Thread: Hiporcat Maps
Post: RE: Hiporcat Maps
Fort Nylas mini-siege edit
*updated terrain and .sco
*updated the .sco to fix some graphics glitches
scn_mp_fort_nylas mp_fort_nylas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.0... |
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Wino-Bot |
Server Discussion
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35 |
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08-23-2020, 03:38 AM |