Wino-BotHiporcat Maps
#31
Updates live on server.

Allowing player polls for each map upon next restart (tonight at some stage). Will keep around minimum of 60-80 people to be able to play on each, can adjust later if need be.
#32
Pueblo De Sol could be updated with molotovs and rockets, but i don't have the map info anymore.

Here's an archived version of the old Swyter terrain editor. This lets you really customize the stock map terrain. Open it in windows explorer/edge to see the exact numerical values. You can copy existing map terrian codes into it to get their info, or modify them.
https://web.archive.org/web/201308250717...u/terrain/

https://www.fsegames.eu/forum/index.php?topic=251.0
These historical maps look like they would fit mini-siege. I'm working on a Wavre edit.
#33
Updates live.

Yeah, I had started an edit on that Wavre map before but never got around to getting anywhere remotely near done. I loved the little bridge and the church, that's where I was going to place the flag. Wooden pallasades to indicate a quick defence was mounted was going to be my idea at the time for "walls" for the "fort". 

Torhaus Dolitz reminded me a lot of charge of the rhine, looks quite similar in layout. 

Halle Gate use to be played during events, the long run to the fort was the main problem it had, for attackers. But it was a decent map.

There was one other I had edited slightly with a big house in the middle of a nice garden, but I had only started it also. Looked like it could have been a fun one for our mini-campaigns we were doing in the past. Could be some aristocrats house being over ran in Russia or something. Just needed Furnishing and polished up to look nice and it would have been perfect.

Custom map 97, spanish hill fort, on our server is based on Almarez conquest from Blitzcraig too, so his maps are very solid base lines for additions. 
#34
Snow Fort has been updated with one way spawn doors for defenders to get to the two buildings out in front of spawn area. I observed that defenders couldn't reach the outer wall before attackers and they would get boxed in the spawn area and spawn camped.



I'd incorrectly used the var2 setting to control the winch and portcullis on both maps. They now are linked with var1 and should not bug out.

scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000014002850a0007d192000041ef00005ae800003c55
  0
  0
outer_terrain_snow


https://anonfiles.com/l1Z5UcUap2/scn_mp_..._rhine_sco



[Image: A611B326BAF3FED6DF6E26009CEE55F9D3B934FC]



Shamrock Castle had its cannons edited. The rockets are now on the roof. Rocketeers were shooting their own guys in the back and had poor angles from down below. Two cannon and two howitzers have been moved on top of the hill behind the spawn area. The dirt walls in front of the cannon were removed for looking unrealistic and blocking the run path.



https://anonfiles.com/ZcWeT7b2p0/scn_mp_...poleon_sco



[Image: 1C6680403C1453E70492C294AB4B108538C9159A]
#35
Wavre siege edit







Attackers get four ships, pontoon bridges, and two ladders. Cannon and rockets have been placed around the map. Two winch gates slow attackers. The broken bridges can be spanned using planks.


https://anonfiles.com/L1bcidVapa/scn_mp_..._rhine_sco

*edit 2/7/2021 added one way teleport doors for defenders to get into position quicker and moved spawns to stop spawn killing







scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe



  0



  0



outer_terrain_plain











[Image: 814FC0533DAD9E3AA41AB90F967CD2DB58345354]



[Image: E23EEFE4F49FF080B14197870389C7945EFFABA5]



[Image: 43B9ED73AF98386F61EADC6B8AE48923800EBBEE]



[Image: CB1FC3E59E514764B69B6771C2A6243D4FB8903E]



[Image: 3B098FEC1448D12098C1CCE900418A8617D4FF33]



[Image: 34A840AE22384FF984B2FC462BA6A78AAC59D504]



[Image: 026234C9D6FDC4BA34F5BAAA87957088083C1877]
#36
Fort Nylas edit

Reduced the amount of rockets due to them being too powerful. Added more sandbags and gabions for defenders to hide behind. Fixed some cannon errors and reconfigured the spawn building to not get swarmed by attackers. Flattened out background terrain to look more realistic.

https://anonfiles.com/TeZcP3f8pa/scn_mp_fort_nylas_sco

scn_mp_fort_nylas mp_fort_nylas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
  0
  0
outer_terrain_plain


[Image: F32AF4EE6FFE3A686AF1A76F078F4CAF20C911AD]


Charge to the Rhine edit

Reduced the excessive cannon amount. Added access to the front building roofs. Added rocket and cannon to roofs. Used destroyed wall segments to give defenders more run paths out of spawn area.

https://anonfiles.com/19acQdf3p4/scn_mp_..._rhine_sco

[Image: FC17C00749BD6EB974DA05EB8827490C1CD31019]
[Image: 9AB6788501FA321708BD21C9771FB9D774263F92]


Forum Jump:


Users browsing this thread: 5 Guest(s)