Wino-BotHiporcat Maps
#11
Oops, i had the wrong terrain code for ft nylas. I've updated both the .sco and terrain code.

What do i have to place on the map to enable rockets? Just the mm_cannon_rocket prop?
#12
That's the one yeah. Scripts do the rest, like ammo etc
#13
Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock.
#14
Shamrock Castle

*updated .sco



Defenders get two grenades and a molotov. Rocket launchers have been placed assuming they can't be moved by the players.



scn_mp_citadelle_napoleon mp_citadelle_napoleon 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000b003ca3a0006499200004ed800005ae800003c55

  0

  0

outer_terrain_beach



.sco download,
https://anonfiles.com/haG5ydSao9/scn_mp_...poleon_sco

[Image: 089520E8D952BCFC7F9708CF3363AAA3AF16C515]

https://steamuserimages-a.akamaihd.net/u...3AF16C515/

https://steamuserimages-a.akamaihd.net/u...3AF4A9CA5/

https://steamuserimages-a.akamaihd.net/u...47945AB8C/

https://steamuserimages-a.akamaihd.net/u...E42B58E70/

https://steamuserimages-a.akamaihd.net/u...7FA13F29F/

https://steamuserimages-a.akamaihd.net/u...DE352B85D/
#15
Quote:Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock.
Our scripts don't allow anyone to pick up or move the rockets. All arty can use them too, and get ammo for them when using them. Rocket units do not spawn with them on our server either.


Shamrock added to custom map 60 now and fort Nylas is working and added into slot too. People are enjoying Carentan and Octogram fort, no complaints so far! Thanks again, genuinely appreciate you allowing us to use these maps. I've also given you the contributor role on Discord now, would you like your own custom skin in-game also? If so, just describe what you'd like and I can make it for you  Angel Just something to show our appreciation for the maps.
#16
The winch gate on Carentan was bugged and not showing up. I think this is fixed by replacing the prop. I also want to adjust the invisible walls a bit. People were complaining.

Tortoise fort looks like it may need some tweaking. Maybe remove some ladders and add a winch gate.

The attacker mortar should probably be removed from Octogram. All they have to do is point it at flag and get free kills. There's no skill involved and it looked like it was too OP against defense. That might be a problem on Shamrock also. I'll work on edits.
#17
Does the orientation of teleport doors matter? Or will you just appear on the other side facing the same way you went in? Do all of the door_ props work as teleport doors?

On the neoGK mod, you could shrink one of the teleport doors to an invisible size and put it in the sky. The players would teleport on the ground, making this a one way door. Would this work with your script too? Sorry i can't test this stuff myself.
#18
Rotation doesn't matter I believe. I haven't actually tested it in the sky, I usually just use the new props they added back last January for TP doors. There's an invisible one there too, place that slightly under the ground and people spawn above it but can't use it to return - thus making it 1 way. Probably works the same in the air then I would suppose.
#19
I'm experimenting with octogram fort. Currently the explosive crate makes the attackers rush for the best spots immediately. I want to disable explosives, and add more siege ladders for attackers. Pic related, the immortal stairs bastions will be replaced with these dig-able dirt props. Now arty won't waste time by shooting the immortal bastions.
[Image: A53CC9082374E75073B732BD75FDA90C715A9229]

I'm also adding more grenades and molotovs to the maps i edit. I thought they re-spawned at their spot, so i only placed a few originally.

Should i delete the particle snow effect on snow fort? Some people were complaining about the rain effect lagging them out.

Is there a barrier that can stop artillery rounds? Like to protect a certain wall segment.
#20
Octogram Fort had it's indestructible bastions replaced with a dig-able dirt prop. Now attackers can penetrate the walls and dig down the dirt to breach. Two boats were added and an accompanying one-way teleport door chain climb(yellow arrow) for boat attackers. Weather was reset to sunny because the dark walls were hard to see at range. Attackers were given a few more cannons. Molotovs and grenades were added to all these maps.



scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001b002850a0007d190000041ef00005ae800003c55


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outer_terrain_plain




https://anonfiles.com/r6leGcPco9/scn_mp_..._rhine_sco




[Image: C4EA58849363F76C9F9E27B13ED5399E8060FADC]


[Image: 0191AB572DC88F34254514B3E3EC7D2ED2CC9DFB]


[Image: 0505878AF5EB38D6DC03A56F073A49F813426297]


[Image: 1DB6A9FF3A34AB3C5DC8BD54D5985549407EA712]




Tortoise Fort had rockets, grenades, molotovs added. The front two bastion ladders were removed and replaced with two on the front lower walls. A portcullis was added to the front.




scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001b002850a000641f400003ca000006a8900007a7b


  0


  0


outer_terrain_beach




https://anonfiles.com/p8j9G1P4o6/scn_mp_..._rhine_sco




[Image: 87DA6D2B4943E508C04BA692566D9BCB2CC729C8]


[Image: 8741342A91224D11BE2E719F0598263B8C63EC6F]


[Image: 8D0054BA9D86F639599BE9170E402A9F8740A6F7]




More edits incoming. Will add rockets to all new edits.


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