Offline
Posts: 24
Threads: 1
Joined: Aug 2020
Reputation:
0
Awards
08-25-2020, 08:20 AM
(This post was last modified: 08-25-2020, 08:32 AM by Wino-Bot.)
Oops, i had the wrong terrain code for ft nylas. I've updated both the .sco and terrain code.
What do i have to place on the map to enable rockets? Just the mm_cannon_rocket prop?
Offline
Posts: 142
Threads: 60
Joined: Aug 2019
Reputation:
13
Awards
That's the one yeah. Scripts do the rest, like ammo etc
Offline
Posts: 24
Threads: 1
Joined: Aug 2020
Reputation:
0
Awards
Once i place the prop, will people be able to move it as needed? I thought the rocket arty automatically spawns with the rocket launcher? I might put some on shamrock.
Offline
Posts: 24
Threads: 1
Joined: Aug 2020
Reputation:
0
Awards
08-26-2020, 08:44 PM
(This post was last modified: 08-26-2020, 08:48 PM by Wino-Bot.)
The winch gate on Carentan was bugged and not showing up. I think this is fixed by replacing the prop. I also want to adjust the invisible walls a bit. People were complaining.
Tortoise fort looks like it may need some tweaking. Maybe remove some ladders and add a winch gate.
The attacker mortar should probably be removed from Octogram. All they have to do is point it at flag and get free kills. There's no skill involved and it looked like it was too OP against defense. That might be a problem on Shamrock also. I'll work on edits.
Offline
Posts: 24
Threads: 1
Joined: Aug 2020
Reputation:
0
Awards
08-26-2020, 11:58 PM
(This post was last modified: 08-27-2020, 12:16 AM by Wino-Bot.)
Does the orientation of teleport doors matter? Or will you just appear on the other side facing the same way you went in? Do all of the door_ props work as teleport doors?
On the neoGK mod, you could shrink one of the teleport doors to an invisible size and put it in the sky. The players would teleport on the ground, making this a one way door. Would this work with your script too? Sorry i can't test this stuff myself.
Offline
Posts: 142
Threads: 60
Joined: Aug 2019
Reputation:
13
Awards
Rotation doesn't matter I believe. I haven't actually tested it in the sky, I usually just use the new props they added back last January for TP doors. There's an invisible one there too, place that slightly under the ground and people spawn above it but can't use it to return - thus making it 1 way. Probably works the same in the air then I would suppose.