Snow Fort has been updated with one way spawn doors for defenders to get to the two buildings out in front of spawn area. I observed that defenders couldn't reach the outer wall before attackers and they would get boxed in the spawn area and spawn camped.
I'd incorrectly used the var2 setting to control the winch and portcullis on both maps. They now are linked with var1 and should not bug out.
scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000014002850a0007d192000041ef00005ae800003c55
0
0
outer_terrain_snow
https://anonfiles.com/l1Z5UcUap2/scn_mp_..._rhine_sco
Shamrock Castle had its cannons edited. The rockets are now on the roof. Rocketeers were shooting their own guys in the back and had poor angles from down below. Two cannon and two howitzers have been moved on top of the hill behind the spawn area. The dirt walls in front of the cannon were removed for looking unrealistic and blocking the run path.
https://anonfiles.com/ZcWeT7b2p0/scn_mp_...poleon_sco
I'd incorrectly used the var2 setting to control the winch and portcullis on both maps. They now are linked with var1 and should not bug out.
scn_mp_charge_to_the_rhine mp_charge_to_the_rhine 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000014002850a0007d192000041ef00005ae800003c55
0
0
outer_terrain_snow
https://anonfiles.com/l1Z5UcUap2/scn_mp_..._rhine_sco
Shamrock Castle had its cannons edited. The rockets are now on the roof. Rocketeers were shooting their own guys in the back and had poor angles from down below. Two cannon and two howitzers have been moved on top of the hill behind the spawn area. The dirt walls in front of the cannon were removed for looking unrealistic and blocking the run path.
https://anonfiles.com/ZcWeT7b2p0/scn_mp_...poleon_sco