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In the beginning I will say that I have 19000+- kills on this server and I am well aware that any cavalry can be a serious threat against a dispersed infantry formation or in the event of a surprise attack. But specifically in head-on collisions without any participation of the player, strange things happen. Hussars and dragoons destroy cuirassiers .... it would seem that cuirassiers should easily cut light cavalry, but this does not happen .... (I repeat, I don’t need to talk about your skill and how you destroy 40 hussars with five cuirassiers and other nonsense. I only say facts)
I tested cuirassiers against dragoons and hussars. In 99% of cases, cuirassiers are simply cut and crushed by numbers, which begs the question, where is the survivability and armor of cuirassiers, thanks to which they should destroy light cavalry. Consider the situation against the infantry. For example, hussars, dragoons have speed, and even if they lose a few units from shots when attacking infantry, they will still run in sufficient numbers to cause serious damage. And if out of 17 cuirassiers (in the presence of 30 infantrymen) 3 die or their horse is killed, then how miserable 14 cuirassiers can have enough power to inflict serious damage, especially since their slowness and small number do not pay off with survivability. Also, I don't understand why the developers reduced the number of slow cuirassiers, why they didn't reduce the number of hussars, because they are fast, why they didn't reduce the number of dragoons, because they can shoot at other cavalry. .. In connection with the foregoing, I propose an absolutely win-win option to level all types of cavalry in this way: 20 cavalrymen with 30 infantrymen.
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01-18-2022, 12:43 AM
(This post was last modified: 01-18-2022, 12:51 AM by didi.)
I'm a cav player and more specifically a heavy cav player.
First of all, I would say, no matter what the unit you pick (infantry or cav), you should always consider the numbers in your area. For instance, charging two units is always a bad idea if there's no friendly around you to help. Indeed, 99% of cases you will lose, except against spread jagers or rifles - but it's not even sure.
To be fair, I don't understand how you can lose against light cav as heavy cav in one vs one - which is also a bad tactical idea cause you'll have heavy losses for almost nothing. If you lose against hussars or dragoons, it means that they surprized you while you were static, or something logical which explain why they are able to destroy you.
Also, remember that Napoleon would never engaged cav against full inf, especially in a frontal charge. Use your cav in the flanks, it will prevent your cav to die because of the enemy bullets. Surely, cuirassiers have higher chances to survive at a volley, but they are slow as fuck which it means they are, somehow, more vulnerable than hussars against a line ready to fire.
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apparently the request not to teach me how to play sounded unconvincing ... Do not consider me stupider than you, I understand perfectly well that the cavalry that caught the other cavalry by surprise has a better chance of winning. In addition, I wrote at the very beginning that any cavalry is dangerous if it strikes unexpectedly or attacks a loose or incomplete infantry detachment.
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01-18-2022, 08:42 PM
(This post was last modified: 01-18-2022, 08:43 PM by didi.)
I don't think you're stupid, considering your experience on the battlefield. But I don't understand the meaning of your request, cause as I tried to demonstrate it - and you're probably agree, cuirassiers are strongers than all the others units. If you use them correctly, or should I say if you don't commit any mistake, you're absolutly sure to win a classic duel, whatever the unit you're fighting.
Let's take your own example : you're charging 30 infantrymen. With heavy cav, you'll get heavy losses even if the guy doesn't have time to form a square. But as light cav, you'll have heavy losses as well. It's not, like you said in your first post a "strange" thing, it's just a non sense to charge a full line without any support.
Let's suppose you're charging with 20 cavalry bots now, you'll still win against 30 inf but a lot of your guys will be wounded and/or dismounted. It doesn't change anything at all.
Also, I'm pretty sure it's historically accurate to make the difference between heavy and light even in terms of numbers, as it's explained here. In a modern "cav" division, there are less heavy tanks than light tanks as well.
For all these reasons, I don't see any win-win option there. It would foster the heavy cav too much in comparison with others units.
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Cuirassiers, like hussars, if they stumble upon an infantry square, will die in 90% of cases. The essence does not reach you. Because of this, I am forced to repeat many times what I wrote in the main appeal. Dragoons have muskets, they can be useful from the start without waiting for the enemy infantry groups to lose numbers, but they are also more numerous, they are faster and with the same efficiency to completely cut down the infantry formation. The same is with the hussars, who are fast, there are many of them, and the losses from shots on the approach to the infantry are not compensated by the number of hussars. If we take slow cuirassiers, who have a meager number, then if they lose precious cavalrymen along the way, then this will be noticeable when they reach the infantry. Today there was just a situation where the Prussian cuirassiers killed only 7 of my 20 dragoons, and they themselves died. It was a 1v1 battle, we both ran at each other. Why exactly are the miserable cuirassiers being reduced in number, why ???
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Dear buriza,
Its nice to hear you have more then 19k kills on our server! That makes you surely a regular on our server and that is very much appreciated at the bottom of our hearts.
I'll copy paste your sentences and give you my honest answer/opinion of the matter you have questions with.
*I tested cuirassiers against dragoons and hussars. In 99% of cases, cuirassiers are simply cut and crushed by numbers, which begs the question, where is the survivability and armor of cuirassiers, thanks to which they should destroy light cavalry. Consider the situation against the infantry. For example, hussars, dragoons have speed, and even if they lose a few units from shots when attacking infantry, they will still run in sufficient numbers to cause serious damage. And if out of 17 cuirassiers (in the presence of 30 infantrymen) 3 die or their horse is killed, then how miserable 14 cuirassiers can have enough power to inflict serious damage, especially since their slowness and small number do not pay off with survivability. Also, I don't understand why the developers reduced the number of slow cuirassiers, why they didn't reduce the number of hussars, because they are fast, why they didn't reduce the number of dragoons, because they can shoot at other cavalry*
Keep in mind since the latest NW patch from 2018 that there were some changes been made towards stats by the patch makers, i'll paste the ones that includes "cavalry" https://forums.taleworlds.com/index.php?...73.373681/
- Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
- Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
- French cavalry musket was brought on par with the Russian cavalry musket.
- Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
- Buffed bracing slightly.
- Heavy and medium horses are slightly more maneuverable.
For more info, check out the link that i pasted above regarding the NW Patch update.
*apparently the request not to teach me how to play sounded unconvincing ... Do not consider me stupider than you*
A veteran admin with over 111k kills that knows how to play cavalry just wanted to give you his honest opinion, there is no reason to insult him for it even if you know how to play cavalry buriza. We are here to help you with answering your questions, if the answer from a veteran admin doesn't connect with your mind sentence and then insulting him for it then you need to understand that it will detoriate our understanding so please keep it humane.
*The essence does not reach you. Because of this, I am forced to repeat many times what I wrote in the main appeal*
IF none of the answers gave you an explanation that you wanted to read then there is no need to repeat your sentences. What you wrote is loud and clear, even for an old man like me.
*Why exactly are the miserable cuirassiers being reduced in number, why ??? *
Cuirassiers have heavy horses and therefore the reason why it has been reduced, the patch itself lowered it.
- Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
https://forums.taleworlds.com/index.php?...73.373681/
Hopefully this "essence" gave you a clear view on the matter.
If this was unclear and didn't workout for you as you have hoped i suggest you wait untill another admin/regular/player answers your question.
Sincerely,
EUC Admin Team
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Quote:Today there was just a situation where the Prussian cuirassiers killed only 7 of my 20 dragoons, and they themselves died. It was a 1v1 battle, we both ran at each other. Why exactly are the miserable cuirassiers being reduced in number, why ???
I'm not in any way questionning your testimony, but I would be curious to see that charge. When I usually see dragoons alone, 95% of the time I charge. If the guy is smart, have time to see me incoming, he flees which is an understable move. If he's not, I swear I'm able to destroy a whole dragoon regiment easily, depending on the enemy formation though. I recognize it's more difficult against a hussar regiment, because of the numbers, which is a thing we may consider as an anomaly cause IRL hussars wouldn't have engaged heavy's in the open, it would have been suicide. So I get your point but we can't play 100% historical, we have to deal with game mechanics and learn how to take the better decisions to have a good k/d ratio.
Hope your get my commander's point of view and Mask's explanation helped you.
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